The people behind the games.

Four people. One stubborn belief that games should be built for everyone.

  • M

    Michael

    Studio Lead & Tech Lead

    Leads the studio and drives the technical direction of gameplay systems and system engineering. The person making sure everything holds together — from the architecture down to how it feels to play.

  • J

    Jaydin

    Tech Lead

    Focused on gameplay systems and system engineering. Builds the underlying machinery that makes everything tick.

  • H

    Henry

    Lead QA & Balancing Coordinator

    Runs quality assurance and owns balancing across the board. The person who catches what everyone else misses and makes sure the game feels right.

Think you belong here?

We're not hiring right now, but we're always interested in talking to people who are passionate about accessible game design.

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